//=============================================================================
// Moss12 Inventory class
//=============================================================================
class Moss12W extends SRKFWeaponShotgun;

#exec OBJ LOAD FILE=..\textures\KF_Moss12.utx

defaultproperties
{
     FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
     MagCapacity=6
     ReloadRate=0.666667
     ReloadAnim="Reload"
     ReloadAnimRate=0.800000
     WeaponReloadAnim="Reload_Shotgun"
     Weight=5.000000
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=65.000000
     bModeZeroCanDryFire=True
     SleeveNum=0
     TraderInfoTexture=Texture'KF_Moss12.Trader_Moss12.Trader_Moss12'
     MeshRef="KF_Moss12Anims.Moss12Weapon"
     SkinRefs(0)="KF_Moss12.Moss12.Moss12_2048x2048"
     SelectSoundRef="KF_Moss12Snd.SG_Select"
     HudImageRef="KF_Moss12.Trader_Moss12.Trader_Moss12_unselected"
     SelectedHudImageRef="KF_Moss12.Trader_Moss12.Trader_Moss12_selected"
     PlayerIronSightFOV=70.000000
     ZoomedDisplayFOV=40.000000
     FireModeClass(0)=Class'PerksSimHostOrg.Moss12WFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     AIRating=0.600000
     CurrentRating=0.600000
     Description="Nathan Drake's favorite shotgun is ready for combat."
     DisplayFOV=65.000000
     Priority=15
     InventoryGroup=3
     GroupOffset=1
     PickupClass=Class'PerksSimHostOrg.Moss12WPickup'
     PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
     BobDamping=7.000000
     AttachmentClass=Class'PerksSimHostOrg.Moss12WAttachment'
     IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
     ItemName="Moss12"
     TransientSoundVolume=1.000000
}
